Bulky weapons take up two inventory slots, and require two hands to hold.
Blast weapons deal damage to all targets within their effected area.
Nonlethal weapons do not deal Direct Damage, but still trigger a Save to avoid Critical Damage.
Originally a static electricity gun to remove dust from solar panels, but with the limiters removed it launches arcs of deadly electricity.
Big, loud, deadly.
Emits a small, ultra-hot spear of flame which can cut through most materials.
A powerful plastic explosive satchel, triggered by a remote detonator.
Releases a high powered electro-magnetic pulse which temporarily knocks out nearby electronics.
Works decently well to bash someone over the head with. Otherwise sprays a sticky, fire retardant foam which hardens as it dries.
Most problems can be solved with the application of sufficient fire.
Explodes in a loud, bright, multispectral blast which confuses both organic and electric eyes.
A one size fits all solution, as long as the problem is something being intact when you’d prefer it to be in pieces.
Fires small, spinning rockets rather than dumb bullets. Sought more for style than function.
A stylish, if somewhat gaudy, wristwatch with a hidden cutting laser.
Spray and pray. Although the praying is usually for those on the receiving end.
Mostly silent, and popular for its ability to launch any bits of metal close to hand in a pinch.
Despite its destructive power, the mining laser is largely considered unsuitable for combat due to the slow charge time, but needs must.
Grown as a single super molecule, the blade is nearly indestructible and never loses its edge.
Fires a compressed blade of plasma for slicing. Emitters can be reconfigured on the fly to change the orientation of the plasma.
Fires a complex electro-magnetic pulse which triggers both the pain and pleasure centers of a brain, leading to confusion or unconsciousness.
Irregular results when used on Synths or Xenos.
Invisible beams that scramble brains or fry them, depending on the setting. Commonly used to cook food in the field.
Very useful for removing pipes, pretty useful for breaking bones.
Intended to clean organics off of surfaces, but with safety limiters released creates a short range cone of destructive plasa.
A hand weapon made entirely of non-metallic scan transparent meta-materials, looks like a blurred cloud to the naked eye.
The hammer’s head is built from a high durability piezo-electric crystal which releases stored energy on impact.
Good for opening up stubborn doors, or skulls.
A classic, with vacuum proofing being the only nod towards modernity.
Fires a harpoon with cable attached, popular for setting up safety lines between ships or derelict wrecks.
Metallic prongs send high voltages through the target, effective against both flesh and electronics.
When someone needs medicine administered over there, but you’d really prefer to remain over here.
Favored by Corporate Security, and disfavored by everyone else, for its ability to wreak absolute havoc inside an enclosed space ship.
An explosive package designed to shatter close packed stone and metal.
Filled with fuel and oxygen for a welding torch, hefty in its own right.
Burns with an ultra-hot flame to cut apart and stick together metals.